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DevicesFuture Platform

Cloud Gaming

Stream supported games across devices.

Overview

What Cloud Gaming is

Research into remote execution for supported games and applications: the profile that makes the library reachable from a device that cannot run the title locally.

System relationship

The stack every profile shares.

A device profile is a set of capabilities inside one platform (one library, one runtime, one Store, one account) rather than a separate product with its own ecosystem.

Shared software stack, 6 layers from top to bottom: 01 Games and applications, 02 Aevornix Store and library, 03 Aevornix account and identity, 04 Aevornix Runtime, 05 Operating and device services, 06 Home, handheld and cloud profiles.

  1. Games and applicationsWhat a player actually runs, authored against a declared capability profile.Developer PreviewOpen
    Purpose
    What a player actually runs, authored against a declared capability profile.
    Development stage
    Developer Preview
    Related product
    Aevornix Engine
    Developer relevance
    This is your project. The profile you target is a build setting, not a separate port.
  2. Aevornix Store and libraryDistribution, ownership and the library a player carries between devices.AvailableOpen
    Purpose
    Distribution, ownership and the library a player carries between devices.
    Development stage
    Available
    Related product
    Aevornix Store
    Developer relevance
    The distribution layer already runs in production, so it is the one part of this stack you can build against today.
  3. Aevornix account and identityOne identity across the Store, the site, the tools and every device profile.AvailableOpen
    Purpose
    One identity across the Store, the site, the tools and every device profile.
    Development stage
    Available
    Related product
    Your account
    Developer relevance
    Entitlement and save ownership hang off this, so a player’s library is not per-device.
  4. Aevornix RuntimePortable execution of compiled projects across supported targets.In DevelopmentOpen
    Purpose
    Portable execution of compiled projects across supported targets.
    Development stage
    In Development
    Related product
    Aevornix Runtime
    Developer relevance
    The compatibility contract. If your project runs on the runtime, moving between profiles is a capability question rather than a rewrite.
  5. Operating and device servicesSystem services, permissions, storage, networking and application lifecycle.ResearchOpen
    Purpose
    System services, permissions, storage, networking and application lifecycle.
    Development stage
    Research
    Related product
    Aevornix OS
    Developer relevance
    Determines what a project may ask of a device, and how it starts, suspends and resumes.
  6. Home, handheld and cloud profilesThe declared capability levels a build is certified against.Future PlatformOpen
    Purpose
    The declared capability levels a build is certified against.
    Development stage
    Future Platform
    Related product
    RVStack
    Developer relevance
    You target a profile, not a device. The profile is what the compatibility report is written against.

Open the devices platform →

Design principles

  • Account-linked sessions
  • Regional game streaming
  • Controller handover
  • Save synchronisation
  • Device-independent access
  • Adaptive streaming

What this is not

There is no service. Nothing described here is operating, in beta, or available to sign up for.

Development

Where the work stands.

Objectives and dependencies. Dates appear only where a specific verifiable event backs them.

Research(1)

  • Cloud gaming

    Future Platform

    Research remote execution and streaming for supported games, with account-linked sessions and save synchronisation.

    Depends on
    Shared device software stack · Cloud build and test
Cloud Gaming | Devices | Aevornix