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Aevornix Design

One creative pipeline, inside Control.

Overview

What Aevornix Design is

Design is the creative production division inside Control: Aevornix Art for image, texture and material work, and Aevornix Studio for modelling, rigging and animation. Both export into the project directly rather than through a manual import step.

Where it fits

One production path.

Aevornix Design is one system in a pipeline. Each stage takes a defined input and hands a defined output to the next.

Four systems in one production path: Control, Orchestrates the project, the workflows and the agents. AevCode, Plans changes, validates them, and rolls them back cleanly when they fail. Design, Produces the images, textures, materials, meshes and animation a change needs. Core, Renders, simulates, edits and runs the project.

  1. Developer Preview

    Orchestrates the project, the workflows and the agents.

    In
    Your intent, and the current project state
    Out
    A planned unit of work handed to the pipeline

    Control decides what needs to happen and calls AevCode to work out how.

  2. Developer Preview

    Plans changes, validates them, and rolls them back cleanly when they fail.

    In
    A unit of work plus the project it applies to
    Out
    A reviewed, reversible change set

    Validated changes are applied to the project Core builds and runs.

  3. Developer Preview

    Produces the images, textures, materials, meshes and animation a change needs.

    In
    An asset requirement from the planned work
    Out
    Project-ready assets in engine formats

    Assets land in the project alongside the change that asked for them.

  4. Developer Preview

    Renders, simulates, edits and runs the project.

    In
    The project with its applied changes and assets
    Out
    A running scene, a test result, or an exported build

The two halves

Aevornix Art
Image editing, texturing, decals and interface art. Builds material sets that compile to engine shaders.
Aevornix Studio
Modelling, UV work, mesh optimisation, level-of-detail chains, rigging and animation.

How it reaches the project

A Design output is written into the project as a native asset alongside the change that asked for it, so the runnable runtime can be rebuilt from the project declaration without a manual re-import.

Development

Where the work stands.

Objectives and dependencies. Dates appear only where a specific verifiable event backs them.

Active(1)

  • Aevornix Art and Studio

    Developer Preview

    Run image, texture, material, mesh and animation work inside one pipeline that exports straight into a project.

    Depends on
    Aevornix Control
Aevornix Design | Create | Aevornix