Aevornix Design
One creative pipeline, inside Control.
Overview
What Aevornix Design is
Design is the creative production division inside Control: Aevornix Art for image, texture and material work, and Aevornix Studio for modelling, rigging and animation. Both export into the project directly rather than through a manual import step.
Where it fits
One production path.
Aevornix Design is one system in a pipeline. Each stage takes a defined input and hands a defined output to the next.
Four systems in one production path: Control, Orchestrates the project, the workflows and the agents. AevCode, Plans changes, validates them, and rolls them back cleanly when they fail. Design, Produces the images, textures, materials, meshes and animation a change needs. Core, Renders, simulates, edits and runs the project.
- Developer Preview
Orchestrates the project, the workflows and the agents.
- In
- Your intent, and the current project state
- Out
- A planned unit of work handed to the pipeline
Control decides what needs to happen and calls AevCode to work out how.
- Developer Preview
Plans changes, validates them, and rolls them back cleanly when they fail.
- In
- A unit of work plus the project it applies to
- Out
- A reviewed, reversible change set
Validated changes are applied to the project Core builds and runs.
- Developer Preview
Produces the images, textures, materials, meshes and animation a change needs.
- In
- An asset requirement from the planned work
- Out
- Project-ready assets in engine formats
Assets land in the project alongside the change that asked for them.
- Developer Preview
Renders, simulates, edits and runs the project.
- In
- The project with its applied changes and assets
- Out
- A running scene, a test result, or an exported build
The two halves
- Aevornix Art
- Image editing, texturing, decals and interface art. Builds material sets that compile to engine shaders.
- Aevornix Studio
- Modelling, UV work, mesh optimisation, level-of-detail chains, rigging and animation.
How it reaches the project
A Design output is written into the project as a native asset alongside the change that asked for it, so the runnable runtime can be rebuilt from the project declaration without a manual re-import.
Development
Where the work stands.
Objectives and dependencies. Dates appear only where a specific verifiable event backs them.
Active(1)
Aevornix Art and Studio
Developer PreviewRun image, texture, material, mesh and animation work inside one pipeline that exports straight into a project.
- Depends on
- Aevornix Control
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