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Aevornix Control

The desktop control plane for your whole project.

Overview

What Aevornix Control is

Control is where a project is actually worked on. It holds the project dashboard, the workflow surfaces for every part of the pipeline, and the agent conversation. It also starts the local backend the rest of the tools talk to. Everything it does is a command on the same surface the command line and the agents use, so the interface cannot do something that is unreachable any other way.

Where it fits

One production path.

Aevornix Control is one system in a pipeline. Each stage takes a defined input and hands a defined output to the next.

Four systems in one production path: Control, Orchestrates the project, the workflows and the agents. AevCode, Plans changes, validates them, and rolls them back cleanly when they fail. Design, Produces the images, textures, materials, meshes and animation a change needs. Core, Renders, simulates, edits and runs the project.

  1. Developer Preview

    Orchestrates the project, the workflows and the agents.

    In
    Your intent, and the current project state
    Out
    A planned unit of work handed to the pipeline

    Control decides what needs to happen and calls AevCode to work out how.

  2. Developer Preview

    Plans changes, validates them, and rolls them back cleanly when they fail.

    In
    A unit of work plus the project it applies to
    Out
    A reviewed, reversible change set

    Validated changes are applied to the project Core builds and runs.

  3. Developer Preview

    Produces the images, textures, materials, meshes and animation a change needs.

    In
    An asset requirement from the planned work
    Out
    Project-ready assets in engine formats

    Assets land in the project alongside the change that asked for them.

  4. Developer Preview

    Renders, simulates, edits and runs the project.

    In
    The project with its applied changes and assets
    Out
    A running scene, a test result, or an exported build

What Control runs

Project dashboard
Open, create, validate and migrate projects; see recent work and jump back into it.
Workflow surfaces
The production areas (world, gameplay, interface, audio, animation, effects) each driving the same pipeline.
Agent conversation
Describe intent, review the proposed change, apply or reject it.
Patch review
Every applied change is a reviewable, reversible set rather than an in-place edit.
Test and release
Run the test layers, then the release gate before an export.
Design suite
Art and Studio open from inside Control rather than as separate applications.

Technical foundation

Desktop application
A native desktop shell around the same interface the in-editor workspace uses, so both stay in step.
Local backend
Control starts the project backend itself; the interface retries a cold start rather than failing on it.
Provider keys
Model access uses keys held in a local vault. The project uses your keys, not a shared account.

Evidence

What has been verified.

Each item names its source and the date it was last checked.

BUILD OUTPUTv0.3.0

Desktop application build

Control ships as a native desktop application with an installer, built from the same web surface the in-editor workspace uses.

Artifacts
Control executable + Windows installer
Version
0.3.0
Backend
Starts the local project backend automatically

Source: Desktop build run producing the Control executable and Windows installer · Verified

Aevornix Control | Create | Aevornix