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Aevornix Store

Software, assets and tools for open platforms.

Overview

What Aevornix Store is

The Store is the one Aevornix product running in production. It distributes a Creative-Commons catalogue, hosts the account system the rest of the platform signs in through, and is the asset source the engine browses from inside the editor.

Where it fits

One production path.

Aevornix Store is one system in a pipeline. Each stage takes a defined input and hands a defined output to the next.

Four systems in one production path: Control, Orchestrates the project, the workflows and the agents. AevCode, Plans changes, validates them, and rolls them back cleanly when they fail. Design, Produces the images, textures, materials, meshes and animation a change needs. Core, Renders, simulates, edits and runs the project.

  1. Developer Preview

    Orchestrates the project, the workflows and the agents.

    In
    Your intent, and the current project state
    Out
    A planned unit of work handed to the pipeline

    Control decides what needs to happen and calls AevCode to work out how.

  2. Developer Preview

    Plans changes, validates them, and rolls them back cleanly when they fail.

    In
    A unit of work plus the project it applies to
    Out
    A reviewed, reversible change set

    Validated changes are applied to the project Core builds and runs.

  3. Developer Preview

    Produces the images, textures, materials, meshes and animation a change needs.

    In
    An asset requirement from the planned work
    Out
    Project-ready assets in engine formats

    Assets land in the project alongside the change that asked for them.

  4. Developer Preview

    Renders, simulates, edits and runs the project.

    In
    The project with its applied changes and assets
    Out
    A running scene, a test result, or an exported build

What is in it

Catalogue
4,410 assets: materials, textures, HDRIs, 3D models, audio, interface packs and engine addons.
Licence
CC0 throughout. No attribution required, commercial use permitted.
Publishing
Creator publishing through a certification gate that checks licence, secrets and package paths.
Accounts
Sign-in with Google, GitHub, Microsoft or Facebook; http-only sessions shared with aevornix.com.

What the Store does not claim

Aevornix does not claim authorship of catalogue assets. They are public-domain work, mirrored and hosted by the Store, with original provenance retained in the catalogue record. There are no review scores, download counts or revenue figures anywhere in the Store, because those are the easiest numbers on a marketplace to invent.

Evidence

What has been verified.

Each item names its source and the date it was last checked.

RELEASE

Live catalogue

The Store runs in production with a real Creative-Commons catalogue. Every asset is CC0, no attribution requirement, sourced from public-domain libraries and mirrored onto Aevornix infrastructure.

Catalogue
4,410 Creative-Commons assets
Licence
CC0 throughout
Largest categories
Materials & textures, HDRIs, 3D assets

Source: store.aevornix.com in production · Verified

RELEASE

Account system in production

Sign-in runs on the Store API with four identity providers and secure, http-only session cookies. No tokens are stored in the browser.

Providers
Google, GitHub, Microsoft, Facebook
Sessions
http-only cookies with rotating refresh
Region
europe-west1

Source: api.aevornix.com, provider endpoints live · Verified

Development

Where the work stands.

Objectives and dependencies. Dates appear only where a specific verifiable event backs them.

Completed(1)

  • Run the marketplace in production with a real Creative-Commons catalogue, creator publishing and account sign-in.

    Last update
    : store.aevornix.com serving a 4,410-asset CC0 catalogue in production
Aevornix Store | Distribute | Aevornix