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Game development

The field the platform was built for first. A project moves from intent to a playable build inside one pipeline, drawing assets from the Store and exporting to real targets.

Production path
  1. 01
    Intent
    Define the outcome, constraints and references.
    Aevornix Control
  2. 02
    Plan
    Break the outcome into tasks, dependencies and approval points.
    Aevornix ControlAevCode
  3. 03
    Build
    Create and modify scenes, systems, code and assets.
    AevCodeAevornix CoreAevornix Design
  4. 04
    Validate
    Test changes, identify failures, compare results and roll back safely.
    AevCodeAevornix Control
  5. 05
    Run
    Preview, play, profile and inspect the project inside the engine.
    Aevornix Core
  6. 06
    Publish
    Package, validate and deploy the project to supported targets.
    Aevornix ControlAevornix Core
Export pipeline

What you use

The Create division end to end, with distribution attached.

Aevornix Engine
Control, Core, AevCode and Design as one production path. Developer Preview.
Aevornix Store
A live catalogue of Creative-Commons assets, available inside the editor. Available now.
Export targets
Windows verified; Linux, Web and Xbox Developer Mode at varying stages.
Game development | Aevornix